

we the model the wing by extruding until it resembles something like (4).There's a little detail, barely visible in (5) that is the small extrusion inside the fuselage. Then we go into edit mode, and we add the modifier (left side menu) mirror, while setting ''mirror object'' to the fuselage (this is to make the wings perfectly simmetric. Now you should try yourself to aling everything, i know this explanation is somewhat lacking but this is only complicated if you don't try it.įor the wings we start by adding a plane (add->mesh->plane)(1), making sure blender is in object mode. You can modify the vertices and lines individually, slecting them as usual. In the right panel it is useful to know these shortcuts: In this case, it should be sufficient to start on the side, the align and scale the top to make the seams i the texture align, the the

i like to start by selecting all the faces on one side of the fuselage(right window) and the rotating, scaling ad moving them over the pattern until I am satisfied. now this is where it gets kid of complicated, but it really is't. if you check the repeat box(left screen, left side) the texture should repeat itself. You should see all the individual panels of the fuselage unwrapped over the texture. Now on the left screen in the bottom select the image you selected as texture.(3) On the right screen make sure you are in edit mode. Now it is necessary to switch the view mode to "textured".(2) You should see you model on the right, and some sort of grid on the left. Now you should have the texture on the model, but it probably is misaligned, badly scaled, etc.Ĭorrecting this is relatively simple, altough time consuming but the results are rewarding.įirst, in the top switch blender into the UV mapping screen.(1)
